using UnityEngine;

public class StorageBottom : MonoBehaviour
{
	public void OnCollisionEnter(Collision collision)
	{
		if (collision.transform.CompareTag("Ball"))
		{
			Rigidbody rigidbody = collision.rigidbody;
			rigidbody.velocity = Vector3.zero;
			rigidbody.angularVelocity = Vector3.zero;
		}
	}
}
